#include "colors.inc" #include "textures.inc" #include "stones.inc" #version 3.0 global_settings { assumed_gamma 2.2 } camera { location <0, 4, -12> look_at <0, 0, 0> } light_source { <-10, 30, -20> color red 1 green 1 blue 1 } light_source { <-10, -30, -20> color red 1 green 1 blue 1 } blob { threshold 0.5 sphere { <0, 0, 0>, 2.5, 4 } cylinder { <0, 0, 0>, <0, -2.5, 0>, 0.3, 1 } cylinder { <0, 0, 0>, <0, 0, -5>, 0.3, 1 } cylinder { <0, 0, 0>, <2.5, 0, -4.33>, 0.3, 1 } cylinder { <0, 0, 0>, <-2.5, 0, -4.33>, 0.3, 1 } cylinder { <0, 0, 0>, <0, 0, 5>, 0.3, 1 } cylinder { <0, 0, 0>, <2.5, 0, 4.33>, 0.3, 1 } cylinder { <0, 0, 0>, <-2.5, 0, 4.33>, 0.3, 1 } cylinder { <0, 0, 0>, <5, 0, 0>, 0.3, 1 } cylinder { <0, 0, 0>, <4.33, 0, 2.5>, 0.3, 1 } cylinder { <0, 0, 0>, <4.33, 0, -2.5>, 0.3, 1 } cylinder { <0, 0, 0>, <-5, 0, 0>, 0.3, 1 } cylinder { <0, 0, 0>, <-4.33, 0, 2.5>, 0.3, 1 } cylinder { <0, 0, 0>, <-4.33, 0, -2.5>, 0.3, 1 } // texture { // T_Stone25 // Pre-defined from stones.inc // scale 4 // Scale by the same amount in all // // directions // } pigment { rgb <0.9, 0, 0> } finish { ambient 0.2 diffuse 0.8 phong 1 } rotate <0, 20, 0> }